Containment - Material Breakdown

Under my 14 weeks half time, working on my portfolio project which i named Containment, i worked on several Substance Designer materials.
These are the materials i worked on with various complexity, keeping to a texeldensity of 1024px/m, limiting my textures to a maximum of 2048px. Some are for my trim sheets and tiling floors and others are made as a base for texturing my props for this project.
A huge thanks to my educators and classmates here at The Game Assembly, for your feedback and constant support.
---
Containment: https://www.artstation.com/artwork/lGBvNk
Containment - Prop Breakdown: https://www.artstation.com/artwork/qJxVZP

These are some of my simpler materials i made, to be used as a base when texturing my props.

These are some of my simpler materials i made, to be used as a base when texturing my props.

Same as above.

Same as above.

My workflow making designer materials is making the surface (height/normal), big, medium, small, then AO, next basecolor/color variations, last the roughness and setting up custom outputs such as ORM packing.

My workflow making designer materials is making the surface (height/normal), big, medium, small, then AO, next basecolor/color variations, last the roughness and setting up custom outputs such as ORM packing.